Have the decisions you make now affect what happens in the future. Made using PixelVibe for the 2023 FutureInspireJam. When first playing the game, please check out the controls before hopping straight in.  I didn't have time to do any sound design or add more levels. The sound isn't broken, it just doesn't exist. Just a tip, read carefully about what the HourWatch can do.

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I like game. A lot of content. I like cat.






Dried Fish. Razor hammer. Dead Guy. Awesome

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TYSM! Have any suggestions? More updates coming in the future, better graphics too.

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Oh cool, I'll play your games :D

Some suggestions I have are:

  • The inventory system is hard to notice when I played the game. maybe make the slots stand out a little.
  • When interacting with a character I didn't know I could give them stuff from the inventory. Maybe making the slots more visible during the interaction would communicate that you can interact like that better?
  • No boundaries on the edges. Maybe put something there to keep the player from jumping. Or maybe have the player teleport back to the ground when they jump off.
  • Maybe have some levels introduce the mechanics gradually instead of having a big screen of text.
  • In the later levels, the gameplay becomes mostly giving NPCs stuff and using the hourWatch. Maybe an obstacle or parkour path would be fun.